Creative Enterprise / Scale

Games Scale Up

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What is it?

The Creative Enterprise: Games Scale Up is a prestigious 6-month programme, developed in partnership between Creative England and games trade body Ukie, to support games developers, publishers or support services. The programme has been devised with industry leaders for games businesses who are looking to develop and grow their business. 

Who is it for?

Creative England and Ukie are looking to recruit a cohort of 10-15 games diverse businesses who have the potential and ambition to scale their business. Applicants must demonstrate that their work in some way promotes the art, creativity and storytelling power of game making. 

What is involved?

Participants will attend three workshops a month, delivered remotely between September 2021 and March 2022. Dependant on COVID-19 developments, we aim to also organise in-person meet-ups around wider game industry events, for the cohort to network with each other and some of the programme’s speakers. 

Businesses chosen to join the cohort will: 

Learn to create and begin the implementation of a comprehensive plan to scale their businesses  

Get expert advice on:

  • Business strategy 
  • Business planning 
  • Funding and finance 
  • Taking their businesses to market 
  • Decision making 
  • How to structure teams and hire the right talent. 

Have the opportunity to meet angel and VC investors 

Learn directly from and build their network with proven industry leaders 

Eligibility

The Games Scale Up programme is specifically looking to support developers, publishers or support services who have had some recent, proven success, who can demonstrate that their work in some way promotes the art, creativity and storytelling power of game making and who have the potential and ambition to scale their business. 

Your business must be based in the English regions outside of London.

Some of the areas that we will consider while assessing the applications are: 

  • You must have successfully made a game, taken one to market or launched a support service in the last two years. 
  • Must have hired a minimum of 3 people (part time, freelance or full time) at some point in the last two years. 
  • Your business must have generated revenue in the last year. 

 

What previous participants say: 

I would absolutely recommend the Games Scale Up programme; if you have a games business and you’re serious about scaling up, then this programme is going to be a huge boost to your ambitions to help take your company to the next level.Rob Hewson, Huey Games

The Games Scale Up programme opened my mind on crucial topics you don’t normally think about while developing a video game. I would absolutely recommend the Games Scale Up programme to all the game dev businesses that don’t spend enough time and resources on developing their business.  - Nicola Strina, Playtra Games

 How to apply 

Before you apply, please read our FAQs.  

Following high demand of the programme and requests from applicants, we are extending the application deadline for the Games Scale Up programme to 9AM Monday 16th of August.

The strength of the following areas will be considered when assessing your application:  

  • Track record of the team/individual 
  • Track record of the business and recent growth 
  • Viability of the potential and ambition to scale the business 
  • Business stage suitability with support from the programme 
  • Alignment of the proposal to the aims and objectives of Creative Enterprise 

Awards of support will be made solely at the discretion of Creative England, whose decision is final. Creative England reserves the right to withdraw support without notice, at any time. 

 If you have any questions please contact creativeenterprise@creativeengland.co.uk 

Meet Last Year’s Cohort

Apriori Digital

aPriori Digital is a games development studio based in Bristol, UK. We are friendly and knowledgeable team that have created and worked on a range of games including Aperion Cyberstorm, The Bradwell Conspiracy, Can Androids Pray and Double Pug Switch with many more currently in development.

Cardboard Sword

Starting out in publisher-side QA and working
through to development QA Lead, then into
Production roles before co-founding
independent developer Cardboard Sword,
Olly’s career has spanned fifteen years. In
that time he’s also managed to squeeze in
some teaching , is part of several educational
panels, and runs Game Bridge, a networking
community in the north east of the UK helping
to grow and connect developers and
development studios in the region. As CEO
of Cardboard Sword he is responsible for
running the studio, as well as pitching their
own-IP projects to publishers and investors

Draw & Code

After being fascinated by augmented reality and working extensively with projection mapping, Draw & Code combined both in Lava Bud; an R&D into innovative stage performance with Wired Aerial.

aPriori Digital is a games development studio based in Bristol, UK. We are friendly and knowledgeable team that have created and worked on a range of games including Aperion Cyberstorm, The Bradwell Conspiracy, Can Androids Pray and Double Pug Switch with many more currently in development.

Starting out in publisher-side QA and working
through to development QA Lead, then into
Production roles before co-founding
independent developer Cardboard Sword,
Olly’s career has spanned fifteen years. In
that time he’s also managed to squeeze in
some teaching , is part of several educational
panels, and runs Game Bridge, a networking
community in the north east of the UK helping
to grow and connect developers and
development studios in the region. As CEO
of Cardboard Sword he is responsible for
running the studio, as well as pitching their
own-IP projects to publishers and investors

After being fascinated by augmented reality and working extensively with projection mapping, Draw & Code combined both in Lava Bud; an R&D into innovative stage performance with Wired Aerial.

Earthbound Games

Earthbound Games is an independent game development studio based in Dundee, Scotland. Established in 2017, our mission is to create new and exceptional gameplay experiences that promote teamplay and healthy competition through experimentation and genre hybridisation.

Flick Solitaire

Flick Solitaire the finest card game on mobile keeps dealing the decks that artists, art lovers and fans are FLICKING fanatical about. More than a mobile game, Flick Solitaire’s tiny team based in London, England have decided to make art and their artists the focus of their video game.

Glitchers

GLITCHERS was founded with the intention of creating products that have real purpose and make some kind of creative or technological leap. Our passion for doing this has seen us releasing lots of our own ideas – and that has led to collaborations with some of the world’s most forward-thinking people, institutions and brands. We ruthlessly strive to only ever produce fresh and engaging content we truly believe in.

Earthbound Games is an independent game development studio based in Dundee, Scotland. Established in 2017, our mission is to create new and exceptional gameplay experiences that promote teamplay and healthy competition through experimentation and genre hybridisation.

Flick Solitaire the finest card game on mobile keeps dealing the decks that artists, art lovers and fans are FLICKING fanatical about. More than a mobile game, Flick Solitaire’s tiny team based in London, England have decided to make art and their artists the focus of their video game.

GLITCHERS was founded with the intention of creating products that have real purpose and make some kind of creative or technological leap. Our passion for doing this has seen us releasing lots of our own ideas – and that has led to collaborations with some of the world’s most forward-thinking people, institutions and brands. We ruthlessly strive to only ever produce fresh and engaging content we truly believe in.

Ground Shatter

Ground Shatter is an independent games developer. It is a supercut of every three-point landing from popular media. Ground Shatter is the feeling of finding a Neo Geo MVS amidst the cranes and pushers of a sea-side arcade. If Ground Shatter was a caring, nurturing parent it would be your mum. If it was an insult it would be “your mum”. It is beer on the train, Redbull and Vodka, Rainbow Bombs, and champagne at 3am. Ground Shatter knows the only way out is through. It is a fireside chat with a puppet owl. It is one man’s midlife crisis. Ground Shatter is killing the games industry.

Huey Games

Huey Games was founded in 2016 by three veterans with 50+ years of combined games industry experience. We successfully funded our first original IP, Hyper Sentinel, on Kickstarter and self-published it on PS4, Xbox One, Nintendo Switch, PC and mobile in 2018. Nintendo Switch ports of The Mystery of Woolley Mountain and Silk followed in 2019, and we completed work-for-hire commissions on two VR projects and one mobile project.

Make Real

Our purpose is to inspire, immerse and enable people to grow – at work, at home and on the move. We are driven by solutions, not technologies.
We believe that immersive experiences are transforming the way we work, learn & play. We create collaborative serious games, VR and AR training experiences & other tools that support new ways of changing behaviours for the better.

Ground Shatter is an independent games developer. It is a supercut of every three-point landing from popular media. Ground Shatter is the feeling of finding a Neo Geo MVS amidst the cranes and pushers of a sea-side arcade. If Ground Shatter was a caring, nurturing parent it would be your mum. If it was an insult it would be “your mum”. It is beer on the train, Redbull and Vodka, Rainbow Bombs, and champagne at 3am. Ground Shatter knows the only way out is through. It is a fireside chat with a puppet owl. It is one man’s midlife crisis. Ground Shatter is killing the games industry.

Huey Games was founded in 2016 by three veterans with 50+ years of combined games industry experience. We successfully funded our first original IP, Hyper Sentinel, on Kickstarter and self-published it on PS4, Xbox One, Nintendo Switch, PC and mobile in 2018. Nintendo Switch ports of The Mystery of Woolley Mountain and Silk followed in 2019, and we completed work-for-hire commissions on two VR projects and one mobile project.

Our purpose is to inspire, immerse and enable people to grow – at work, at home and on the move. We are driven by solutions, not technologies.
We believe that immersive experiences are transforming the way we work, learn & play. We create collaborative serious games, VR and AR training experiences & other tools that support new ways of changing behaviours for the better.

Nequinox Studios

We’re Nequinox, a ‘AAA’ games studio based on the outskirts of one of the UK’s brightest and most vibrant cities, Manchester. Led by Anthony and Stephen Robinson, our company was founded as a centre for technical excellence in the video games industry. In the two years since opening our doors, we’ve become a ‘go-to’ studio for technical challenges and co-development on AAA and mobile games.

Nosebleed Interactive

Nosebleed Interactive is a multi-award winning independent studio based in Newcastle upon Tyne, in the heart of the North East of England. We’ve worked with some of the world’s biggest companies, brands and content providers such as Channel 4 and Sony Interactive Entertainment. At our core, we’re all gamers, passionate about playing and making great games and entertainment software. Our focus is on crafting unique, fun and inclusive experiences. We’re always striving to exceed expectations with what we do.

Playtra Games

Playtra is an independent game studio based in London. Our mission is to create games that define a generation. We believe games have the power to change everything. Great games have been inspiring people since the dawn of humanity, and we will still be playing games when we’re all living inside asteroids in the depths of space.

We’re Nequinox, a ‘AAA’ games studio based on the outskirts of one of the UK’s brightest and most vibrant cities, Manchester. Led by Anthony and Stephen Robinson, our company was founded as a centre for technical excellence in the video games industry. In the two years since opening our doors, we’ve become a ‘go-to’ studio for technical challenges and co-development on AAA and mobile games.

Nosebleed Interactive is a multi-award winning independent studio based in Newcastle upon Tyne, in the heart of the North East of England. We’ve worked with some of the world’s biggest companies, brands and content providers such as Channel 4 and Sony Interactive Entertainment. At our core, we’re all gamers, passionate about playing and making great games and entertainment software. Our focus is on crafting unique, fun and inclusive experiences. We’re always striving to exceed expectations with what we do.

Playtra is an independent game studio based in London. Our mission is to create games that define a generation. We believe games have the power to change everything. Great games have been inspiring people since the dawn of humanity, and we will still be playing games when we’re all living inside asteroids in the depths of space.

Slug Disco Studios

Slug Disco Studios is a small indie games development studio based in the UK. We are currently working on our first game Empires of the Undergrowth.

Tag Games

Tag Games is a mobile development studio based in Dundee, Scotland. We specialise in working with exciting IP and big ambitions. We’ve spent years making sure that we’re the perfect partner for companies who want to make amazing mobile games.

Slug Disco Studios is a small indie games development studio based in the UK. We are currently working on our first game Empires of the Undergrowth.

Tag Games is a mobile development studio based in Dundee, Scotland. We specialise in working with exciting IP and big ambitions. We’ve spent years making sure that we’re the perfect partner for companies who want to make amazing mobile games.

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